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Total war rome 2 unit guide
Total war rome 2 unit guide






The formula would look like this:ĮHP = (HP / (0.4 + (Enemy mle atk / 100) - (mle def / 100))) / ((Enemy mle dmg - (arm / 3)) / Enemy mle dmg)ģ.) Likewise, we can determine Effective Attack Damage (EAD). If armor, on average, blocks 1/3 of its value, that a unit with 50 hp and 60 armor (and 0 mle def) would block ~20 damage 60% of the time, and all damage 40% of the time. That unit's EHP would be (50/0.4) 125ehp. Let's say a unit has 50 hp and 0 melee defense/armor fighting against a unit with 0 mle atk. From that thread I can draw a few conclusions:ġ.) Luck plays a much bigger factor in the game than most would thinkĢ.) From Walrusjones' data we can determine Effective Hit Points (EHP) for units (let's stick to simple melee atm). So, for example, if a Thorax Hoplite has a higher overall stats (for a comparable price) than a normal Hoplite, but less defense, is it less suitable for its niche? These simulations would also help the player weigh over-all stat allocation versus niche.

total war rome 2 unit guide total war rome 2 unit guide

Does anyone know (ideally Kam) of literature on the subject? How armor/hp/melee attack/defense/etc all interact? It would go a long way in helping unit theory, which would guide in game custom-battles. Part of the difficulty of what i was doing was an ignorance on how combat mechanics and stats work. Obviously when you start having different roles fight each other, it becomes rock-paper-scissors.)

total war rome 2 unit guide

For example, a Spartan Hoplite always beats out Levi Hoplites, even when the currency value for the SH is less than the total sum of the LH (think its 3-1). Unless this changes in 1.2, we may claim that one should always build the best possible units at their disposal, unless a strategic imperative or economic limitation requires otherwise. In other words, a stack of higher-tier units can beat stacks of lower-tier units even if the currency value is the same (or even in favor of the lower-tier stacks). I've already spent some time comparing unit stats and stat-to-cash ratios and it *seems* quality is almost always better than quantity. Garbad: Due to Rome's snowbally nature, having an "Opening Moves" section would definitely help.įlashHeart07: You're suggesting I hold off on these areas until 1.2?








Total war rome 2 unit guide